Design
Templates and Components
Ready-made HUDs and reusable building blocks.
Choose a template when you create a HUD. Add components from the Components tab of the toolbox. Both insert ordinary elements that you can edit, restyle or delete.
HUD templates
There are 23 HUD templates. The Fonts column names the built-in fonts a template uses; templates without an entry use the Minecraft font.
| Template | Contents | Fonts |
|---|---|---|
| Minimal Survival | Health, food, armor, experience, level and player name with a low-health warning state. | Minecraft |
| PvP | Vitals, ping, CPS, FPS, coordinates, potion effects and a combat state. | Minecraft |
| SkyBlock | Island panel with date, time, location, coins and objective, plus health, defense and mana. | Minecraft |
| BedWars | Team and bed status, kills, final kills, coins, timer, alive players and objective. | Minecraft |
| Practice / Duels | Versus header with both health bars, pings, combo, match timer and a victory state. | Minecraft |
| Server Information | Server name, TPS, online players, player, ping, world and coordinates. | Minecraft |
| Minimal Corner | Clock and player count in one corner, identity and ping in another. | Minecraft |
| Minimap | Radar minimap with compass and coordinates. | Minecraft |
| Roleplay | Character, job, cash and bank, health, hunger, thirst and stamina, street and time, and a discreet subtitle line. | Oswald, Rubik |
| Medieval RPG | Hero plate with health and mana, quest tracker, realm banner, level and gold with a low-health state. | Cinzel, MedievalSharp |
| Factions | Faction name, power, land, members and bank, current territory and an enemy-territory warning. | Russo One, Rajdhani |
| Prison | Rank and rankup progress, balance, tokens, sell multiplier, mine reset and a backpack bar. | Silkscreen, Pixelify Sans |
| Lifesteal | Heart count, kills, deaths and streak, the heart leader and a combat-tag state. | Bangers, Rubik |
| KitPvP | Selected kit, streak, coins, kills and deaths, two ability charge bars and a streak banner. | Tiny5, Jersey 10 |
| Battle Royale | Alive count, kills, squad health, compact minimap, zone timer and a safe-zone warning. | Rubik, Bebas Neue |
| Lobby / Hub | Server name, players online, profile with rank, coins and gems, and an announcement line. | Pixelify Sans, Rubik |
| Survival Games | Phase and timer, tributes remaining, kills, district, chest refill and a deathmatch state. | IM Fell English SC, Pirata One |
| Sci-Fi | Callsign and sector, heading, objective, and shield, energy and hull bars with a shield warning. | Orbitron, Rajdhani |
| Arcade | Retro score, timer, high score, lives, stage, a combo counter and a game-over state. | Press Start 2P, VT323 |
| Cinematic | Thin world, time and vitals lines, a subtitle line and a chapter title card. | Bebas Neue, Oswald |
| Horror | Handwritten objective and clock, sanity and battery bars, collected pages and a low-sanity state. | Caveat, Permanent Marker |
| Parkour / Racing | Run timer, best time, course, speed, falls, checkpoint progress and a new-record state. | Audiowide, Rajdhani |
| Towny / Economy | Town, nation, title, residents, treasury and upkeep, current land and balance. | Uncial Antiqua, MedievalSharp |
Placeholders in game-mode templates
Game-mode templates show values that only your game plugin knows, for example %bedwars_kills%, %roleplay_job% or %prison_rank%. Replace these with the placeholders your plugins provide through PlaceholderAPI, or register them with the developer API. Until then they are empty in game. The simulated values you see in the editor are examples.
Templates use built-in placeholders wherever one exists, for example %player_health%, %server_time% and %hud_subtitle%. Those work without any other plugin.
Components
There are 30 components.
| Component | Contents |
|---|---|
| Minimap | Radar with player marker, compass points, waypoints and location. |
| Subtitle | Movie-style lines pushed by /advancedhud subtitle or the API. |
| Coordinates | Player X, Y and Z. |
| Compass | Facing direction and angle. |
| Server status | Server name, online players and TPS. |
| Ping indicator | Latency with a status dot. |
| FPS indicator | Frame rate reported by a client-side placeholder. |
| TPS indicator | Server ticks per second. |
| Money | Formatted economy balance. |
| Kill counter | Player kills. |
| K/D | Kills, deaths and ratio. |
| Potion effects | Active effects with remaining time. |
| Armor display | Equipped armor pieces. |
| Hotbar enhancement | Health, food, experience and level above the hotbar. |
| Target / Enemy | Target head, name and health. |
| Boss bar | Named boss health bar. |
| Objective tracker | Current objective. |
| Quest tracker | Quest name, step and progress. |
| Notification | Animated message that appears while a placeholder has text. |
| Action bar | Centered message line above the hotbar. |
| Match timer | Match clock. |
| Team status | Four teams with a status value each. |
| Player list | Heads and names of listed players. |
| Title card | Large display title with a subtitle that fades in while a placeholder has text. |
| Rank badge | Outlined badge showing the player rank. |
| Stat row | One labelled statistic with an accent edge. |
| Large timer | Match clock in large display digits. |
| Currency pill | Rounded balance pill with a coin. |
| Zone banner | Area name and description that fade in. |
| Font specimen | Every built-in font on one panel, each line set in its own typeface. |
Font specimen
The Font specimen component inserts one line of text for each built-in font, set in that font and showing its name. Drop it on the canvas to compare all of them, then delete it.