Design

Animations

Presets, keyframes and what each element type can animate.

Select an element and open the Animate tab. An element can have several animations; their effects combine.

SettingMeaning
PresetFade in, Fade out, Slide in, Slide out, Scale, Pulse, Shake, Rotation, Progress, Typewriter or Custom.
Start, DelayWhen the animation begins, measured from the moment the element appears.
DurationLength of one run.
RepeatA number of runs, or forever.
EasingLinear, ease in, ease out, ease in and out, or step.
DirectionNormal, reverse, or alternate on each run.
KeyframesOpacity, X, Y, scale and rotation at positions from 0 to 100 percent. Presets fill these in and you can change them.

When animations run

An animation starts when its element becomes visible: when the player joins, when a visibility condition becomes true, or when the element's state activates. It restarts each time that happens again.

In game

ElementAnimates
Image, Icon, Shape, Divider, text backgroundPosition, opacity, scale and rotation. Opacity moves in quarter steps, scale in eighths and rotation in 22.5 degree steps. Up to 48 variants per element.
TextPosition and typewriter reveal. Fades switch at half opacity.
BarsProgress preset, and horizontal movement.
Player head, Item icon, MinimapHorizontal movement only.

The build lists a warning for every animation that an element type cannot play in game.