Design
Editor
The canvas, panels, shortcuts and autosave.
Open a HUD from its project page. The toolbox and layers are on the left, the Minecraft canvas in the middle and the inspector on the right.
Canvas
- Drag elements to move them and use the eight handles to resize. Hold Shift on a corner to keep the aspect ratio.
- Shift-click adds to the selection. Drag on empty canvas to select with a rectangle.
- A click selects the outermost group. Ctrl-click selects the element directly.
- Snapping aligns to the screen edges and center, to other elements and to the grid. Hold Alt to move freely.
- Red measurements show the distance from the element to the screen edge it is anchored to.
- The dashed outline at the bottom marks the vanilla hotbar so you can avoid covering it.
Shortcuts
| Keys | Action |
|---|---|
| Ctrl Z / Ctrl Shift Z | Undo / redo |
| Ctrl C, V, X, D | Copy, paste, cut, duplicate |
| Ctrl G / Ctrl Shift G | Group / ungroup |
| Ctrl A / Escape | Select all / clear selection |
| Arrows, with Shift | Move by 1 or 8 pixels |
| [ and ], with Shift | Change layer order |
| Delete | Delete the selection |
| Ctrl S | Save now |
| Ctrl 0, Ctrl +, Ctrl - | Fit, zoom in, zoom out |
| G / P | Grid / preview |
| Space and drag, or wheel | Pan |
| Ctrl and wheel | Zoom at the pointer |
Saving
Edits are saved about a second after you stop, and at least every five seconds while you keep working. The top bar shows Saved, Saving or Unsaved changes. Leaving the page with unsaved changes asks for confirmation.
Preview
Preview runs conditions, states and animations with simulated values. Set the values in the Preview tab of the inspector, or pick a scenario such as Combat or Low health. You can pin a state to see it regardless of its condition.